Ff14 How to Reobtain Lv 60 Scolor Class Gear UPDATED

Ff14 How to Reobtain Lv 60 Scolor Class Gear

The main scenario of Final Fantasy Fourteen: Endwalker is behind you and y'all want to know what to do next. Or maybe you're looking for a new Job moving forward and need to catch it up with your electric current progress. We're here to help.

Your master Job will reach the current level cap of ninety merely by finishing the chief story scenario of the expansion. You'll need to practice this regardless considering a number of end-game systems similar the latest Extreme Trials and Expert Duty Roulettes are locked until after you consummate the story. This will also probable be the case when the new raid goes live on December 24, 2021, and its Vicious-level version on January 4, 2022.

What well-nigh your other Jobs though? Some will start taking on the max level gear grind, while others will brainstorm leveling their alternate Jobs. This guide is here to help you beyond multiple level ranges, considering the best ways to level change as you lot progress. We'll showtime at the acme, not the lesser, considering many are trying to level up their brand-new Sage or Reaper Jobs.

  • General Details
  • Levels lxxx-90
  • Levels lxx-80
  • Levels lx-70
  • Levels 50-60
  • Levels sixteen-50
  • Levels i-16

FFXIV Endwalker Summoner Overhaul Guide

General Details

Earlier we get into specific level ranges, let'due south touch on upon some general information. These are general ways to better your experience gain that stretch beyond all level ranges. First, y'all should probably take a stack of whatsoever bones food. All food gives you a 3% bonus to experience gain from killing enemies. It'southward not a ton, but information technology will add up over time and shave a bit off your overall leveling grind.

Second, there are a number of items that offer feel bonuses within certain level ranges. Most of these items are sadly pre-order bonuses for diverse expansions, while one is an item gained when you lot bring a new subscriber into FFXIV . The list of items:

  • Moogle Cap (from pre-ordering A Realm Reborn): 20% bonus until level eleven
  • Helm of Light (from A Realm Reborn Collector'due south Edition): 20% bonus until level 11
  • Friendship Circlet (from having a friend sub for 30 days): 20% bonus until level 26
  • Brand-New Ring (from completing Hall of the Novice):  30% bonus until level 31
  • Ala Mhigan Earrings (from pre-ordering Stormblood): 30% bonus until level 51
  • Aetheryte Earring (from pre-ordering Shadowbringers): 30% bonus until 71
  • Menphina's Earring (from pre-ordering Endwalker): 30% bonus until level 81

An easy rule of thumb for these is to simply equip the latest one you accept until it stops being useful. Every bit an example, Menphina's Earring from Endwalker not only lasts longer than the rest, information technology also has amend additional stats compared to its counterparts.

Finally, there's the Armoury Bonus . This characteristic gives players a 100% experience bonus for any Job that is lower than their max level Job. So if your main Job is Samurai, at level 80, so every Job below 80 will benefit from the armoury bonus. This bonus applies to main story quests, dungeon bosses and completion, FATEs, Leves, and Deep Dungeon. Note, the Armoury Bonus is only an additional 50% for the current expansion. For Endwalker , this means from level 80-90. For subsequent expansions, you can expect the same.

There are besides three Free Visitor buff actions, but most players aren't going to have admission to modify this, so I'm leaving it out of this guide.

FFXIV Viera in Thavnair
There's however time before you lot head to Endwalker.

Levels 80-90

This is the most recent leveling range, added with the release of Endwalker . If you're taking your first Chore through this range, the main story quest is enough to carry you through. Beyond that, you'll want to at least tackle a few daily activities. Your daily Duty Roulettes should exist your showtime end. Roulette queues called Leveling, Main Scenario, and Alliance Raid are well worth the experience, although y'all tin have care of all of them (including Trials, l/60/70/fourscore, and Normal Raids) if you accept the time and inclination. And if you're a Tank or Healer, the queue times should exist relatively short. If you lot're willing to practise PvP, the Frontline Roulette is also worth it.

You might likewise grab the new Guildship Hunts. This is the latest version of the Association Hunt system that's been in FFXIV since Heavensward. Y'all're given a group of targets to hunt down and kill. Once you do, you'll receive rewards that you lot tin plow in for sweet items and some experience. Combined with FATEs, the Hunts give you something to exercise while waiting for your Roulette queue to pop, while yet getting a skilful chunk of feel. The link above will prove you lot how to unlock the characteristic. (You'll need to have unlocked Hunts already. Come across below: Level 50-60.)

FATEs are slower than Duty Roulettes, just you do go decent experience and more chiefly, you tin can use the bicolor gemstones you get to buy materials y'all can sell on the Market Board. I'll too note that Square Enix will eventually release Beast Tribe daily quests and a new version of the Deep Dungeon. Once those are released, they'll probably slot correct in every bit go-to places to level.

Another method to level you lot can weave into your rotation would exist using the Trust organisation to run level-appropriate Endwalker dungeons and rack up EXP from the fights alone. It might not exist the most exciting thing to repeatedly run the aforementioned instance, just you won't have to look for queues which is especially dainty for DPS players or those who've exhausted their Daily Roulettes.

FFXIV Shadowbringers Bozja
Welcome to Bozja, soldier!

The Bozjan Southern Forepart

The option that surprisingly all the same works well is the Bozjan Southern Front and Zadnor . Introduced equally a standalone instance and zone in Patch five.35, this area allows y'all to partake in an ongoing disharmonize with its own storyline. Within Bozja, Job levels are synced to level 80 and item levels are synced to 430, so yous don't need to worry about gear.

While in Bozja, you can tackle Skirmishes — which are essentially FATEs — and Critical Engagements, which are like Trials. Engagements are instanced encounters that pop up randomly, akin to boss fights with 24 or 48 players signing up to fight them. You have to sign up to Disquisitional Engagements, and there is a priority system in case the queue exceeds capacity. Priority is gained through completing Skirmishes or paying Bozjan Clusters that drop from mobs on the battlefield. Basically, do Skirmishes until the Critical Engagements pop, and and then exercise those. Rinse and repeat.

The overall limerick of Bozja basically encourages a freeform FATE train in a way that well-nigh other zones in the game practice not. Plus, in addition to all the experience you're gaining, y'all'll also exist working on your Job'due south Resistance Weapon and getting tons of gil. This was one of the most efficient ways to level from 71-lxxx in Shadowbringers , and that didn't change for Endwalker . You tin get a level in under an hour.

You'll unlock the Bozjan Southern Front by picking upwards "Hail to the Queen" from Keiten (X: 12.two Y: 12.iii – Kugane). To access this quest, yous need to be level lxxx. You'll also demand to accept completed the Shadowbringers primary scenario quest "Vows of Virtue, Deeds of Cruelty" and the entire Render to Ivalice Alliance Raid questline. One time y'all've unlocked the region, you'll need to be level 71 with any chore to enter.

Zadnor is a afterward case in the Bozja questline. Y'all'll gain far more Mettle, Bozja'south carve up zone-based leveling system. If you're focusing on getting that Resistance Weapon in addition to leveling, Zadnor may be a better selection. I'd personally stick with Bozja, merely some have reported that FATE spawns are meliorate in Zadnor.

FFXIV Shadowbringers Fellowships

Levels 70-eighty

There's going to be some repetition hither, as the fashion you level from 70-fourscore is remarkably similar to lxxx-90. Hit your daily Duty Roulettes : Prioritize Leveling, Main Scenario, and Alliance Raids, but you tin can tackle them all if you lot have the time. Option up the Nutsy Association Hunts in the Crystarium to fill out the time while y'all're waiting for Duty Roulettes to pop. You can unlock them by picking upwards the quest "Nuts to You" from Hume Lout (10: 12.1, Y: 15.0 – The Crystarium). (You'll demand to accept unlocked Hunts already. See below: Level 50-lx.)

The last chip of boosted questing for feel are the Beast Tribe quests . In this range, yous'll be tackling daily quests for the Pixies . To unlock this series of daily quests, you'll want to take hold of the quest "Manic Pixie Dream Realm" from Pink Pixie (X:xiii.ane, Y:15.iii – The Crystarium). Once unlocked, you lot'll want to grab these dailies for a expert chunk of quick experience.

Otherwise, your best bet from level 71-fourscore is the Bozja Southern Front . Take a gander at the same section from the 80-90 range to a higher place for how the region works for leveling. Outside of your dailies, this is where you'll alive. And if you lot wish, yous tin beginning using the Trust system at level 71 for the combat EXP, which volition definitely help with long DPS queue times, just once again, it tin can get repetitive — exist sure to mix things up.

Jobs that kickoff in this level range: Sage, Reaper

FFXIV Stormblood Heaven on High
Heaven-On-High is great leveling for a time.

Level 60-70

Once again, practice your daily Duty Roulettes . At this level range, you'll probably want to queue for the Leveling Roulette at least, only the Dungeons, Primary Scenario, Tria, and Brotherhood Raid options are worthwhile depending on the queue times. If you're a tank or healer, you tin also queue for the highest dungeon available to y'all.

Deep Dungeon: Heaven-on-High

At level 61, you tin can unlock Heaven-on-High . This is the second iteration of the Deep Dungeon system, offering instanced dungeons of multiple floors. Like the starting time (Palace of the Expressionless, mentioned below), all players will be synced in terms of level and item level with a separate leveling organisation existing only inside the Deep Dungeon itself.

To unlock Heaven-on-High, you first need to accept completed flooring 50 of the Palace of the Dead. You lot'll likewise need to have completed the Stormblood principal scenario quest "Tide Goes in, Imperials Go Out". Once that'southward done, you'll want to take hold of the quest "Knocking on Heaven'southward Door" from Hamakaze (X: 6.ii, Y: 11.7 – The Ruby Sea). This will unlock the dungeon.

You'll gain Chore EXP while playing Heaven-on-Loftier and brand progress on the special Firmament Aetherpool Weapons at the same time. Many players tend to simply repeat floors 21-xxx, since it offers the best risk-reward ratio with solid experience.

Yous can level purely in Heaven-on-Loftier, but to be honest, information technology's a mind-numbing process. This is why I say players should incorporate Duty Roulettes and Hunts into their routine. ( Stormblood 'southward Chase iteration is the Veteran Clan Hunts , unlocked by getting the quest "I-star Veteran Clan Hunt" from Estrild at X: 10.3, Y: 10.2 in Kugane.) This allows y'all to break upwards the monotony if you lot're doing a lot of task leveling back-to-back. There'due south no reason to level up all these jobs if you just burn out.

Jobs that outset in this level range: Gunbreaker, Dancer

FFXIV Heavensward Leveling

Levels l-sixty

This is a weird level range that shares a lot of options with the ranges before and afterwards it. You'll basically want to do your daily Duty Roulettes (with the Leveling Roulette being the most effective one), alongside Challenge Logs . This system unlocks at level 15 and gives you feel for completing challenges, like running 5 dungeons or defeating xx enemies with your Chocobo. Almost of the fourth dimension, you'll complete these simply by playing. They also reset every Tuesday.

Beyond that, running the highest level dungeon available to you is always key, or alternatively running Floors 51-60 of the Palace of the Dead . (Acquire how to unlock that below.)

Y'all'll get one new leveling improver here, and that'due south the Association Hunts . Hunts requite you a specific target to kill, and when you practice then, you go Centurio Seals, gil, and experience. Yous can unlock them by existence Second Lieutenant in your Grand Company and picking up the quest "Let the Hunt Begin" from an NPC in your GC.

  • Maelstrom – Trachraet (X: 12.7 Y: 12.8 – Limsa Lominsa Upper Decks)
  • Twin Adder – Blood-red (10: 9.ix Y: 11.4 – New Gridania)
  • Immortal Flames – Mimio Mio (X: eight.6 Y: 9.4 – Ul'dah Steps of Nald)

Once that quest is done, you can option upward the level 53 quest "Let the Clan Hunt Begin" from Aytienne (X: 12.9 Y: 11.8 – Foundation). The Clan Hunts are picked up in Ishgard and are a decent way to fill up out the leveling process. Hunts in general are besides useful at later levels, so you lot should unlock them now. Keep in heed, some Hunts are higher levels, so avoid Hunts in places like Azys Lla or The Dravanian Hinterlands until you're around level 58-59.

Jobs that start in this level range: Samurai, Red Mage

FFXIV Heavensward Palace of the Dead Weapons
You also become cool weapons for leveling in Deep Dungeon.

Levels sixteen-50

At this bespeak, you volition unlock your kickoff dungeons. Sastasha unlocks at level fifteen, Tam-Tara Deepcroft at 16, and Copperbell Mines at 17. You lot should practise the newly-unlocked Duty Roulette: Leveling every day for that actress experience. Claiming Logs are too a decent way to gain experience. (Meet above.) After that, you should queue up for whatever is the highest level dungeon available to you.

Deep Dungeon: Palace of the Dead

The first iteration of the Deep Dungeon system is Palace of the Dead . This is unlocked via the level 17 quest "The House That Death Congenital" via Nojito Marujiro (X: 12.0, Y:xiii.1 – New Gridania).

The benefit of running the Palace of the Dead is ii-fold. Showtime, your level and gear synced to a standard range and moved over to a leveling system specific to the Palace, meaning you don't have to worry most changing equipment equally y'all level. 2d, there are no party composition requirements like normal dungeons. Yous can run a total team of four DPS, vastly lowering queue times.

Palace of the Dead works in chunks of 10 floors, with each chunk getting more hard. Once you laissez passer flooring l, you can start at flooring 51 each time. You'll want to laissez passer floor 50 regardless to exist able to unlock Heaven-on-Loftier later (see above), merely running and re-running Floors 51-60 is the fastest mode to level here. They offer more feel and more of the thespian base at this level is also running these floors.

FFXIV Command Missions
Until Trusts are available, Control Missions are one way to avoid long queue times.

Alternative: Command Missions

Now dungeon runs can be tedious, but you'll only need to run them a few times to speed through these levels. If yous're not a tank or Healer, your queue times might be longer. An culling here is Command Missions . These are essentially low-level Trusts, allowing players to run dungeons alongside NPCs.

There's a lot that goes into unlocking these. First, you need to be a part of ane of the three Yard Companies: Maelstrom, Order of the Twin Adder, or Immortal Flames. And so yous need to be at to the lowest degree Second Lieutenant rank with your Grand Company and at least level 47. (You'll unlock this on your main Chore.) Choice upwards the quest "Squadron and Commander" from your local Personnel Officer. You'll then accept to recruit some Squadron members and deploy them on missions to go them upwardly to the dungeon levels. Your full Squadron has to lucifer the level requirements of the dungeons you want to run.

Once they're at the proper level, you can talk to the Squadron Sergeant to unlock Command Missions. This option will now announced whenever you talk to the Squadron Sergeant. Choose the members you want to take with yous and select "Deploy".

Information technology's worth zilch, that like Trusts, your Squadron in Command Missions aren't optimal in combat. They won't use AoEs as much as normal players, and they can become overwhelmed. You'll have to use the Orders hotbar to tell them to Engage, Disengage, and Execute Limit Break. Employ these. Also realize that if a Squadron member is tanking, yous demand to expect a tiny bit for them to proceeds enmity earlier attacking.

Again, Command Missions are but a mode to side-stride having to wait in queues. If y'all try to queue upward for dungeons with other players and the queue times are low, y'all should go with that method instead. Information technology'll usually be faster.

Jobs that outset in this level range: Astrologian, Machinist, Dark Knight

FFXIV ARR White Mage
Only starting out in A Realm Reborn.

Levels 1-sixteen

This is the very kickoff of FFXIV . For all of the older jobs—Paladin, Warrior, White Mage, Scholar, Monk, Dragoon, Ninja, Bard, Black Mage, and Summoner—you take to first here every bit the preceding class. And then if y'all want to exist a Paladin, you demand to first at level 1 every bit a Gladiator. Bards will need to beginning every bit Archer, Ninjas as Rogues. So on and so forth.

A Realm Reborn Classes

Class Task Starting City
Gladiator Paladin Ul'dah
Marauder Warrior Limsa Lominsa
Conjurer White Mage Gridania
Arcanist Scholar Limsa Lominsa
Arcanist Summoner Limsa Lominsa
Thaumaturge Blackness Mage Ul'dah
Archer Bard Gridania
Lancer Dragon Gridania
Pugilist Monk Ul'dah
Rogue Ninja Limsa Lominsa

You will accident through these levels relatively quickly and easily. You'll desire to catch your new course from its domicile urban center and and then caput out of the city gates. You'll be doing your course quests and the class' Hunting Log . Every form has a Hunting Log that'southward filled with enemies near the starting city. This will exist great for EXP.

You'll also fill out this tier of leveling with FATEs . While you lot're doing your grade quests and Hunting Log, hit any errant FATEs that pop up along the fashion. I'd avert any of the stronger dominate FATEs with a single, potent target unless there are other players effectually to help.

At this level range, you might besides want to pull out your Chocobo companion. You may have forgotten your friendly combat companion, merely information technology's always there for you. The Chocobo can set on, tank, and even heal, making it a boon to the solo player. Selection up some Gysahl Greens from your nearest vendor to summon this companion.


Hopefully, this gives you lot a solid foundation to piece of work with in regards to leveling. While efficiency is important, I ever stress that y'all should do the content that's fun for you lot. Fun will keep you lot playing FFXIV for far longer than but grinding every Job to max level.

Nosotros hope the guide was helpful. If so, y'all should cheque out all of our other greatFFXIV content!

  • FFXIV Server Issues Go on, Director Naoki Yoshida Offers Update
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  • Final Fantasy 14: An Outsider's Perspective
  • FFXIV Endwalker Dungeon Guide: Belfry of Babil
  • FFXIV Endwalker: Aether Currents – Garlemald Map, Locations & Coordinates
  • FFXIV Endwalker: Aether Currents – Thavnair Map, Locations & Coordinates
  • FFXIV Endwalker: Aether Currents – Labyrinthos Map, Locations & Coordinates

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Ff14 How to Reobtain Lv 60 Scolor Class Gear UPDATED

Posted by: jeffreyinknot.blogspot.com

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