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Posts uit februari, 2022 tonen

Ff14 How to Reobtain Lv 60 Scolor Class Gear UPDATED

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Ff14 How to Reobtain Lv 60 Scolor Class Gear The main scenario of Final Fantasy Fourteen: Endwalker is behind you and y'all want to know what to do next. Or maybe you're looking for a new Job moving forward and need to catch it up with your electric current progress. We're here to help. Your master Job will reach the current level cap of ninety merely by finishing the chief story scenario of the expansion. You'll need to practice this regardless considering a number of end-game systems similar the latest Extreme Trials and Expert Duty Roulettes are locked until after you consummate the story. This will also probable be the case when the new raid goes live on December 24, 2021, and its Vicious-level version on January 4, 2022. What well-nigh your other Jobs though? Some will start taking on the max level gear grind, while others will brainstorm leveling their alternate Jobs. This guide i

How to Draw Latitude and Longitude on Paper TUTORIAL

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Drawing breadth and longitude lines on a homemade world Published by Manning on December 10th, 2017 These are the steps I used to mensurate and draw the latitude and longitude lines for my newspaper maché globes projection. The globes I designed were intentionally somewhat unproblematic and cartoony, and so I decided to do but 7 latitude lines and 8 longitude lines. I should mention, I kickoff drew the latitude and longitude lines onto my finished paper maché spheres before adding the continents. After when I added the raised continent shapes, I re-drew the latitude and longitude lines over them. Figuring out exactly where to describe the lines was harder than I expected! I started with the longitude lines — that's the vertical ones. First, I measured the bore of the sphere by placing it between my kitchen counter and a chair, and setting the ruler o

How to Draw Athena the Greek Goddess TUTORIAL

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Athena: creating a CG Greek goddess - Part 3: groom, look development, & post product Introduction In the previous 2 chapters I talked about how I went from conceptualizing, to modeling and detailing by sculpting, and texturing. Now for the final chapter I will go over my process in grooming the hair, the look development of the scene, and finally rendering and post production. In this affiliate I used Maya, XGen, VRay and Photoshop. Equally I keep to grow as an artist I will learn more than and my skills will develop. This tutorial series was to show how a beginner like me went about creating her offset CG human, I hope it helped you lot in some way! Close up of the CG artwork "Athena" - Based on a photo by Amanda Diaz.



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